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Gilman Louie: The CIA’s Venture Capital Arm, In-Q-Tel, and Funding Startups for the Government
Gilman Louie: The CIA’s Venture Capital Arm, In-Q-Tel, and Funding Startups for the Government
Gilman Louie is a venture capitalist and the founder and former CEO of In-Q-Tel, a strategic venture fund created to help enhance national security by connecting the CIA with venture-backed technology companies. Before In-Q-Tel, Louie was highly active in the interactive entertainment industry, where he founded and ran the company Spectrum HoloByte, where, among other accomplishments, he designed ...
James Geurts: Finding and Delivering Technologies for Special Operations Forces Worldwide
James Geurts: Finding and Delivering Technologies for Special Operations Forces Worldwide
James Geurts is the Acquisition Executive for U.S. Special Operations Command, based in MacDill Air Force Base, Florida. He is responsible for all special operations forces research, development, acquisition, procurement and logistics. In this talk, Mr. Geurts discusses the manner in which U.S. Special Operations Command procures next generation technology and the initiatives they have undertake...
Mark Hartney: ARPA-E and Funding R&D of Advanced Energy Technologies
Mark Hartney: ARPA-E and Funding R&D of Advanced Energy Technologies
Mark Hartney is the director of the Office of Strategic Planning at SLAC National Accelerator Laboratory, prior to which he served at the Department of Energy as one of the founding program directors of ARPA-E. In this position, he was responsible for selecting and managing technical projects, and defining new research program opportunities. In this video, lecturer Ernestine Fu interviews Hartney...
Perceived Sense: Augmenting Design Interactions
Perceived Sense: Augmenting Design Interactions
From the Interactive Media & Games Seminar Series; Yasaman Sheri, a designer with Copenhagen Institute for Interaction Design and Microsoft Hololens looks at how technological advancements in computer vision, AR VR, artificial intelligence and biosensing are increasingly redefining our concept of materials, tools and processes.
Game Design Principles for Teaching Ethics: Insights from Designer Board Games
Game Design Principles for Teaching Ethics: Insights from Designer Board Games
From the Interactive Media & Games Seminar Series; Tomer Perry, a postdoctoral fellow at the Edmond J. Safra Center for Ethics at Harvard University examines using game design principles to enhance teaching by making engaging and immersive home assignments and classroom activities. For inspiration, he turns to the rich (and rapidly growing) world of designer board games, reviewing game mechanics t...
Networks for Serious Business: Finnish Game Industry
Networks for Serious Business: Finnish Game Industry
From the Interactive Media and Games Seminar Series, Kaisa Still a Senior Scientist at VTT Technical Research Centre of Finland, uses a network- centric view to understanding the Finnish game industry and its dynamics by examining independent firms forming symbiotic relationships to create and deliver products and services.
Using the Minitel Experience to Build the Future of Interactive Online Media
Using the Minitel Experience to Build the Future of Interactive Online Media
From the Interactive Media & Games Seminar Series; Julien Mailland, an assistant professor of telecommunications at Indiana University's Media School and a Research Scholar with the Computer History Museum's Internet History Program focuses on the technical architecture of Minitel and the policy decisions that enabled a boom of private services atop the platform, leading to an ecosystem of over 25...
The Global API Ecosystem: A Deep Dive Into Gaming
The Global API Ecosystem: A Deep Dive Into Gaming
From the Interactive Media & Games Seminar Series: Jukka Huhtamäki, a postdoctoral researcher at the Business Data Research Group (DARE) at Tampere University of Technology, digs deep into the gaming API ecosystem to share insights about the development of interactive games and the process and tools used in his data-driven methodology.
Giving Robots a Life: Writing Personality and Backstory for AI Assistants
Giving Robots a Life: Writing Personality and Backstory for AI Assistants
From the Interactive Media & Games Seminar Series; Elizabeth Arredondo, a writer focused on created compelling characters for television and interactive mediums covers her real-world experiences developing and user-testing the personality and conversations for a robot wellness coach, including how she leverages her background as a television writer.
Well Played – Video Games, Value, and Meaning
Well Played – Video Games, Value, and Meaning
From the Interactive Media & Games Seminar Series; Drew Davidson, Director of the Entertainment Technology Center at Carnegie Mellon University and the Founding Editor of ETC Press and its Well Played series and journal, looks at how sequences in games are analyzed in order to illustrate and interpret how various components of the game come together to create a fulfilling playing experience that l...